Augmented Reality Comic-Based Learning: Its Impact on Student Learning Independence, Digital Literacy, and Literacy Achievement in Elementary Education
DOI:
https://doi.org/10.70152/leotech.v3i1.340Keywords:
augmented reality, digital literacy, elementary education, learning independence, literacy achievementArticle Metrics
Abstract
The rapid advancement of digital technology in the Industry 4.0 era necessitates innovative instructional media capable of fostering independent learning, digital literacy, and literacy achievement among elementary school students. This study examines the effectiveness of Augmented Reality (AR)-based comic learning media in enhancing learning independence, digital literacy, and literacy achievement. A quantitative descriptive research design was employed, involving 78 fifth-grade students from two elementary schools in Cirebon City selected through total sampling. Data were collected using closed-ended questionnaires to measure learning independence and digital literacy, along with essay tests to assess literacy achievement. Instrument validity and reliability were evaluated using Partial Least Squares Structural Equation Modeling (PLS-SEM), while Multivariate Analysis of Variance (MANOVA) was applied to examine the simultaneous effects of school differences on the three dependent variables. The results indicate a significant multivariate effect of school context on the combined variables. Post hoc analysis reveals that school differences significantly influence literacy achievement, whereas differences in digital literacy and learning independence are not statistically significant. Correlation analysis demonstrates a strong association between digital literacy and learning independence, but no direct relationship with literacy achievement. These findings suggest that AR-based comics effectively enhance students’ literacy performance through immersive visualization and narrative engagement, while behavioral competencies such as learning independence and digital literacy require sustained implementation and pedagogical support. This study contributes an adaptable AR comic-based learning model suitable for elementary education, particularly in resource-limited schools, and provides empirical evidence of the integrated cognitive and behavioral impacts of immersive digital learning media.
Downloads
References
Akhmetzhanova, G., Zhanzhigitov, S., Bermukhambetova, B., Zhuzeyev, S., & Zhailauova, M. (2025). The impact of digital technologies on the students ’ independent learning development. International Journal of Information and Education Technology, 15(9), 1853–1863. https://doi.org/10.18178/ijiet.2025.15.9.2386
Bali, C., Tasdelen, B., Bandi, S., & Zsidó, A. (2026). Understanding the cognitive cost of multimedia learning : effects of visual load and language proficiency. Cognitive Research: Principles and Implications, 11(2), 1–16. https://doi.org/10.1186/s41235-025-00699-2
Buditjahjanto, I. G. P. A., & Irfansyah, J. (2023). Augmented reality on students’ academic achievement viewed from the creative thinking level. Journal of Technology and Science Education, 13(3), 597–612. https://doi.org/10.3926/jotse.1813
Fahrni, D. D. D., Iten, G., Prasse, D., & Hascher, T. (2025). Teachers ’ practices in the use of digital technology to promote students ’ self-regulated learning and metacognition : a systematic review. Teaching and Teacher Education, 165(January), 1–13. https://doi.org/10.1016/j.tate.2025.105150
Forsström, S., Njå, M., Munthe, E., Galván, J.-L. Á.-, & Houldsworth, L. (2025). The impact of digital technologies on students ’ learning : results from a literature review. OECD, 1–69. https://doi.org/10.1787/9997e7b3-en
Georgopoulou, M. S., Troussas, C., Krouska, A., & Sgouropoulou, C. (2025). Digital literacy in higher education : examining university students ’ competence in online information practices. Computers, 14(528), 1–27. https://doi.org/10.3390/computers14120528
Gita, D. U., Ferede, B., & Tondeur, J. (2025). Exploring the association between digital storytelling and self-regulated learning : a review of claims. Computers and Education, 9(January), 1–10. https://doi.org/10.1016/j.caeo.2025.100267
Huang, C. (2021). Using pls-sem model to explore the influencing factors of learning satisfaction in blended learning. Education and Science, 11(249), 1–17. https://doi.org/10.3390/educsci11050249
Jumriani, Syatriana, E., & Mukhlis. (2025). Augmented reality learning media for studen engagement in literacy classrooms. Indonesian Journal of Innovation Studies, 26(4), 1–26. https://doi.org/10.21070/ijins.v26i4.1823
Kenedi, A. K., Haryanto, Salido, A., Putri, D. A. A., & Zefrin. (2023). The influence of the use of augmented reality media on the stem literacy of primary school students. International Conference on Teaching and Learning, 1(November), 335–345. https://conference.ut.ac.id/index.php/ictl/index
Ljubojevi, M., Savi´c, M., Miji´, D., & Vico, G. (2025). Improving the efficiency of multimedia learning and the quality of experience by reducing cognitive load. Applied Sciences, 15(1054), 1–18. https://doi.org/10.3390/app15031054
Mansour, N., Aras, C., Staarman, J. K., & Alotaibi, S. B. M. (2025). Embodied learning of science concepts through augmented reality technology. Education and Information Technologies, 30, 8245–8275. https://doi.org/10.1007/s10639-024-13120-0
Maulyda, M. A., Sugiman, Wuryandani, W., Sulistyani, N., & Annizar, A. M. (2025). Investigating the role of digital capabilities on the relationship between teacher readiness and teacher skills using augmented reality media in elementary schools : a mediation and moderation analysis. Social Sciences & Humanities Open, 11(February), 1–9. https://doi.org/10.1016/j.ssaho.2025.101411
Mayer, R. E. (2024). The past , present , and future of the cognitive theory of multimedia learning. Educational Psychology Review, 36(8), 1–25. https://doi.org/10.1007/s10648-023-09842-1
Morfidi, E., & Iatraki, G. (2025). Improving reading ability using augmented reality. Education and Science, 15(1280), 1–24. https://doi.org/10.3390/educsci15101280
Nevrelova, N., Korenova, L., Bruzkova, N., & Schmid, A. (2024). Enhancing digital literacy in primary education through augmented reality. Frontiers in Education, November, 1–13. https://doi.org/10.3389/feduc.2024.1390491
Nikou, S. A. (2025). Motivation as a driver of engagement in augmented ‑ reality learning in primary schools. TechTrends, Desember, 1–13. https://doi.org/10.1007/s11528-025-01157-y
OECD. (2022). PISA 2022 Results. 1–10.
Pratiwi, K. S., Prasetya, A. T., Widiyatmoko, A., & Subali, B. (2025). Digital comics in primary education: a literature review on reading literacy and local wisdom integration (2020–2025). Jurnal Penelitian Ilmu Pendidikan, 18(1), 23–38. https://doi.org/10.21831/jpip.v17i1.91035
Rakhimzhanova, L., Issabayeva, D., Kultan, J., Baimuldina, N., Issabayeva, Z., & Aituganova, Z. (2025). Using augmented reality to teach digital literacy course to primary school children with special educational needs. European Journal of Educational Research, 14(1), 55–71. https://doi.org/10.12973/eu-jer.14.1.55
Rosita, D., Dewanti, S. S., & Ibrahim. (2025). The impact of augmented reality-based learning media on primary students ’ retention of human sensory system concepts. Journal of Integrated Elementary Education, 5(2), 407–420. https://doi.org/10.21580/jieed .v5i2.25276
Saavedra, M. O. R., Gonzalo, L., Benavides, B., Galindo, I. C., Miguel, L., Ascuña, C., Víctor, A., Gonzales, M., Wagner, J., Lopez, M., & Arguedas-catasi, R. W. (2025). Augmented reality as an educational tool : transforming teaching in the digital age. Information, 16(375), 1–18. https://doi.org/10.3390/info16050372
Sattar, M. A., Maqbool, M. U., Zakir, F., & Billah, M. (2025). Enhancing student engagement through augmented reality in secondary biology education. Frontiers in Education, September, 1–11. https://doi.org/10.3389/feduc.2025.1628004
Siki, I. M., & Leba, I. H. (2025). Effectiveness of augmented reality-based learning media towards elementary school students ’ understanding of concepts in science : systematic literature review. AR-RIAYAH: Jurnal Pendidikan Dasar, 9(1), 15–26. https://doi.org/10.29240/jpd.v9i1.11760
Şimşek, B., Direkci, B., Koparan, B., Canbulat, M., Gülmez, M., & Nalçacıgil, E. (2025). Examining the effect of augmented reality experience duration on reading comprehension and cognitive load. Education and Information Technologies, 30, 1445–1464. https://doi.org/10.1007/s10639-024-12864-z
Sui, C., Yen, M., & Cha, C. (2023). Investigating effects of perceived technology-enhanced environment on self-regulated learning : beyond p-values. ArXiv, June, 1–38. https://doi.org/10.48550/arXiv.2306.02392
Tian, X., & Ironsi, C. S. (2025). Examining the impact of augmented reality on students ’ learning outcomes. Scientific Reports |, 15(36957 |), 1–13. https://doi.org/10.1038/s41598-025-20833-w
Wijayanti, A., Dwiningrum, S. I. A., & Saptono, B. (2024). Digital literacy in elementary schools post COVID-19 : a systematic literature review. International Journal of Learning, Teaching and Educational Research, 23(12), 96–112. https://doi.org/10.26803/ijlter.23.12.6
Zakir, S., Hoque, M. E., Susanto, P., Nisaa, V., Alam, M. K., Khatimah, H., & Mulyani, E. (2025). Digital literacy and academic performance : the mediating roles of digital informal learning , self-efficacy , and students ’ digital competence. Frontiers in Education, June, 1–13. https://doi.org/10.3389/feduc.2025.1590274
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Zahratun Nufus, Saleman Mashood Warrah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright for this article is held by the authors under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). The article may be used, shared, and adapted for any purpose with proper attribution and distribution under the same license. Full license details: https://creativecommons.org/licenses/by-sa/4.0/









